instancing
Here are 51 public repositories matching this topic...
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
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May 15, 2026 - C#
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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May 21, 2026 - C++
Instancing & Animation library for Unity3D
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Apr 12, 2024 - C#
A language for WebGPU that makes writing shaders easier
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Nov 19, 2024 - JavaScript
A Godot Animated MultimeshInstance3D solution in a plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data.
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Aug 31, 2026 - GDScript
OpenVAT for Godot + Animated MultimeshInstance3D support
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Aug 22, 2026 - GDScript
🎙️ 🎶 🎵 🎼 Real-time FFT spectrum analyzer with ThreeJS, MeydaJS, RxJS.
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May 11, 2026 - JavaScript
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Apr 13, 2025 - TypeScript
Framework facilitating the use of Renderer Shader User Value (RSUV) in Unity.
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Apr 9, 2026 - C#
Antialiasing via conservative rasterisation and analytical area computation
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Oct 1, 2023 - TypeScript
a library to create 2.5d realtime graphics and pixelart with three.js
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Aug 20, 2026 - TypeScript
MonoGame-HardwareInstancing Isometric Tiles
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Aug 1, 2023 - C#
Generic editor for instanced properties in Unity materials.
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Dec 21, 2018 - C#
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Jun 13, 2024 - C#
Procedural EzTree vegetation primitives for CesiumJS.
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Jun 24, 2026 - JavaScript
An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor
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May 12, 2022 - C#
A SpriteSheet Instancing class and shader, designed similarly to MonoGame's SpriteBatch.
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Jan 29, 2026 - C#
Deterministic, multi-threaded 3d demo written from scratch
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May 17, 2026 - Zig
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
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Aug 19, 2021 - C++
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