Pipeline TD/TA · DCC-MCP author · AI-native creative systems · Rust + Python
I build dependable software for creative production. My work connects DCC applications, AI-native protocols, and cross-platform developer tooling so artists and engineers can ship with less friction.
LinkedIn · IMDb · Vimeo · GitHub ·
| Creative software | AI-native workflows | Developer infrastructure |
|---|---|---|
| DCC APIs, plugins, artist tools, and production automation | MCP servers, structured tool interfaces, and desktop bridges | Rust and Python interop, IPC, packaging, CI/CD, and release systems |
Pipeline TD/TA based in Shenzhen with 12+ years across VFX and game development. I work from the artist workflow outward, turning production context into software that is clear, testable, and useful.
I am the author of DCC-MCP, an open source ecosystem for connecting creative applications to structured AI and automation workflows. The ecosystem spans Maya, Houdini, 3ds Max, Nuke, Photoshop, and Unreal, with a shared protocol and application-specific adapters.
Core · Maya · Houdini · Photoshop
Projects I like to build: practical tools with a clear boundary between creative software, automation, and reliable infrastructure. Star counts update directly from GitHub.
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Photoshop Python API Python API for Photoshop automation and production workflows. |
Photoshop MCP Server A structured bridge between AI assistants, MCP clients, and Adobe Photoshop. |
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Maya Umbrella Maya security tooling for detecting and removing malicious content. |
ShotGrid MCP Server MCP access to ShotGrid and Flow Production Tracking data. |
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AuroraView Lightweight cross-platform WebView infrastructure for DCC applications, built with Rust and Python bindings. |
vx Universal development tool manager for reproducible, cross-platform toolchains. |
- DCC-MCP: authored an open source foundation for AI-assisted work inside creative applications.
- Production-minded tooling: carried ideas from artist workflows through APIs, packaging, CI/CD, and release.
- Cross-language systems: connect Rust performance and Python accessibility without hiding the boundaries.
- Safety in the pipeline: build automation that respects context, permissions, and the cost of failure.
Languages · Rust · Python · TypeScript · Go
Creative applications · Maya · Houdini · Nuke · 3ds Max · Photoshop · ShotGrid · Unreal Engine
Engineering · FastAPI · PySide · Docker · Kubernetes · GitHub Actions · Jenkins · IPC · WebView · MCP
I enjoy collaborating on AI-native creative pipelines, maintainable DCC automation, MCP servers connected to real production context, and multi-language systems with clear long-term boundaries.






