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jackyangzzh/README.md

Hi there, I'm Jack

πŸš€ About me πŸš€

  • πŸ’Ό I'm a Software Engineer at Microsoft Teams AI, building Facilitator β€” an AI agent that participates in live meetings
  • πŸ€– I work on real-time, multimodal human-AI interaction β€” AI that understands presence, timing, and social context, not just text
  • πŸ₯½ Previously built avatars and XR at Microsoft Mesh, shipping social presence to millions of Teams users
  • 🏫 I studied Computer Science and Communication at UW–Madison
  • ❀️ I'm passionate about
    • 🧠 Agentic AI, LLMs & multi-agent systems
    • πŸ—£οΈ Conversational & multimodal interfaces
    • πŸ‘₯ Embodiment & real-time 3D
  • πŸ’¬ I'm always open to chatting ideas and collaboration!

πŸ“¬ Find me at πŸ“¬

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  1. MixedRealityToolkit-Unity MixedRealityToolkit-Unity Public

    Forked from microsoft/MixedRealityToolkit-Unity

    Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.

    C#

  2. XR-Design-Handbook XR-Design-Handbook Public archive

    One-stop-shop for XR Design Guidelines πŸͺ

    Ruby 61 4

  3. Monocular-Vision-VR-demo Monocular-Vision-VR-demo Public

    Source code for "Breaking Binocular Redundancy Through Virtual Reality" paper

    C#

  4. Poly-Space-VR Poly-Space-VR Public

    Poly Space VR is a low poly, lightweight, open-source social platform where you can meet and chat with your friends in VR.

    C# 2

  5. Computer-Vision-Nanodegree-Projects Computer-Vision-Nanodegree-Projects Public

    Projects from my Udacity Computer Vision Nanodegree that includes: Facial Keypoint Detection, Image Captioning and SLAM

    Jupyter Notebook

  6. dilmerv/XRToolkitMVP dilmerv/XRToolkitMVP Public

    A MVP Project to apply all lessons learned through Learn XR VR Course.

    C# 15 5