Repository navigation
Launch Shadow of Chernobyl #392
Copy link
Copy link
Open
Labels
Developer ExperienceEngine's programmer experienceEngine's programmer experienceGame AIALife, task and path planning, state machines, creatures and characters logic.ALife, task and path planning, state machines, creatures and characters logic.GameplayHelp wantedModmaker ExperienceModmaker experience with OpenXRayModmaker experience with OpenXRayPlayer ExperienceRendererShadow of ChernobylThis can affect Shadow of Chernobyl compatibility, or related to this game.This can affect Shadow of Chernobyl compatibility, or related to this game.UI
Description
Just self explaining.
It's recommended to solve this task after launching Clear Sky. (#382)
Status:
- Pre-alpha (same as alpha, but in a separate branch, and no official support claimed)
- Alpha (many bugs, crashes, don't expect that you can finish the game)
- Beta (bugs, crashes, but it's possible to finish the game)
- Release Candidate (there are minor bugs, from a few to none crashes, game is stable finishable)
- Release (game is stable)
Tasks:
- Filesystem:
- Environment
- ShoC style weather config
- Renderer
- ShoC style texture descriptions (50a4548)
- Don't crash on missing COP functionality. (c7dec85)
- R2 issues with old/new shadow cascades (d6780cc)
- Launch R4 (Teach R4 work with R2 shaders. #487)
- Lua scripting
- C-style Lua comments (
6378093) - Return deleted script export
- C-style Lua comments (
- Main menu
- Exit
- Titles
- Options
- Load game
- Animations
- Different animation names
- Crow
- HUD uses
anim_prefix instead ofanm_(CS/COP standard)
- Missing animations
- Dogs
- This problem is linked with A-Life's group states
- Dogs
- Different animation names
- Old HUD (hands) system (2c0c123)
- AI
- Read game.graph and level.gct (6b30ac3)
- Mutants
- Group states use
set_current_animation()instead of animation manager- This makes us harder to fix the problem with missing dogs animation. Group states should use animation manager too.
- UI
- Actor inventory UI
- PDA
- Generic
- Sidorovich's PDA usage tutorial (c36d59e)
- Another UI parts
- Return deleted UI functionality
- Return deleted UI script export
- Gameplay
- Actual game (singleplayer)
- Launch it (not really playable)
- Launch it and play
- Finish the game
- Launch and complete mods:
- AMK Mod
- Priboi Story
- OGSE 0.6.9.3
- People's Soup (Narodnaya Solyanka)
-
Multiplayeris not planned.-
Multiplayer-specific UIwon't be restored, because multiplayer won't be supported. - Scripted multiplayer game mode. (restored, but not tested)
-
- Other
- Disable excessive warnings about missing COP features, outdated file versions, etc.
- Bugs
Reacted by Marek33, Dima, Ian Brun, Hengecobdig, hotorcelexo, Karakurt, Anton Zavyalov, Hyperbog, Ramil Sattarov, Kirill Reprintsev and 13 more
Reacted by kusst, Marek33, XakepSDK, Alexander Ivanov, Jan Šimek, gab, Ilya Somov, Kira, Richard Cooper, Kirill Reprintsev and 2 more
Reacted by Simon Morgan, Kirill Reprintsev, Ivan Uhalin, Kirill Rudnikov, Kron4ek, AsciiWolf, Marek33, Seva Tsiliurik, Stefan Kirchsteiger and IgorTheLight
Reacted by [R.i.k.o.s.h.e.t.], Marek33, hotorcelexo, Kira, Tmp341, Kirill Reprintsev, Matěj Štágl, Seva Tsiliurik, xrRender and IgorTheLight
Metadata
Metadata
Assignees
Labels
Developer ExperienceEngine's programmer experienceEngine's programmer experienceGame AIALife, task and path planning, state machines, creatures and characters logic.ALife, task and path planning, state machines, creatures and characters logic.GameplayHelp wantedModmaker ExperienceModmaker experience with OpenXRayModmaker experience with OpenXRayPlayer ExperienceRendererShadow of ChernobylThis can affect Shadow of Chernobyl compatibility, or related to this game.This can affect Shadow of Chernobyl compatibility, or related to this game.UI
Type
Projects
- StatusShow more project fieldsTo do
Activity
xrGame/ui/UITalkDialogWnd.h|cpp: support ShoC/CS dialog style
New CUIProgressBar mode: from center to edges
Return back loading stages from previous games (SOC, CS)
Extended cases when the game can set loadscreen level logo
xrUICore/Static/UIStatic.h: returned some deleted script export
Returned game actions from Shadow of Chernobyl
Partial support Shadow of Chernobyl game archives
240 remaining items
Talk dialog now properly works in SOC (#392)
xrGame/ui/UIPdaWnd.cpp: work on SOC PDA (#392)
Proper talk dialog look in SOC (#392)
Display differences between items in inventory in SOC (#392)
Don't screw immunities and damage calculations (#392)
Support sending info portions when switching PDA tabs
Support sending info portions when switching PDA tabs
xrGame/ui/UIServerInfo.cpp: support for SOC game_maps_mp.ltx images (O…
xrGame/ui/UIServerInfo.cpp: support for SOC game_maps_mp.ltx images (O…
Support no texture stretching in CUIFrameLineWnd (OpenXRay#382, OpenX…
Support no texture stretching in CUIFrameLineWnd (OpenXRay#382, OpenX…
Add support for SOC title in CUIFrameWindow and CUIFrameLineWnd (Open…
Add support for SOC title in CUIFrameWindow and CUIFrameLineWnd (Open…
Export CUIFrameLineWnd::SetOrientation to Lua (OpenXRay#392)
Export CUIFrameLineWnd::SetOrientation to Lua (OpenXRay#392)