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Game4all/README.md

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📖 About me

  • My name is Lucas 👦, but I go by the name of Game4all on the internet.
  • I have an engineering diploma in Big Data Systems / Machine Learning
  • I like programming stuff from scratch, gives a lot of deep insights on the way stuff is engineered.
  • I like systems programming ⚙️.

🧰 Tech stuff

Tech I know (and use) My dev tooling

⭐ Interests

  • 💖 I have an interest for computer graphics, game development and procedural generation.
  • I have an obession with particle physics and voxel-based games 🧊.
  • Anime is cool, hell yeah.

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  1. unnamed-voxel-tracer unnamed-voxel-tracer Public

    🧊 Voxel raytracer prototype written in Zig using OpenGL

    Zig 24

  2. dustpile dustpile Public

    🧪GPU accelerated falling sand sim in Zig

    Zig 16

  3. vx_bevy vx_bevy Public

    🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.

    Rust 332 37

  4. gamebosu gamebosu Public

    🕹 A custom ruleset for osu!lazer that adds a playable gameboy.

    C# 70 3

  5. ppy/osu ppy/osu Public

    rhythm is just a *click* away!

    C# 19k 2.8k

  6. ppy/osu-framework ppy/osu-framework Public

    A game framework written with osu! in mind.

    C# 2k 495