e566 — Making Fetch Happen

Mean Girls program from The Cape Playhouse, Dennis, MA with the the theater set in the background.
Picture by Michael Martine, Dennis, MA, August 2026

Published 31 August 2026

e566 with Michael M and Andy who strive to make fetch happen with AI podcast search and news aggregation, spoof computers (Mactini & MacBook Wheel), Doom ports & mods, Flying Toasters, falling Acme anvils and a whole lot more!

Michael M and Andy get together while Michael R is away, starting and ending the episode with some classic lines from stage and screen.  Michael M is freshly back from seeing the Cape Playhouse’s rendition of Mean Girls, which was such a delight.  

Turning then to AI – the cohosts start off with a story about making podcasts searchable and usable by AI agents.  This reminds Andy of Particle, an app that both he and Michael use occasionally to review the news.  Next, they both use the Cringebot 3000 to make up some LinkedIn posts.

Then, a series of hacks – beginning with a super fun one, the Apple Mactini, not to be confused with Dr. Dorian from Scrubs favorite drink – the appletini.  The Mactini is not a watered down cocktail, rather it is a one button computer that Tucker Osman made based on the spoof of an Apple TV commercial from 20 years ago, and that remained true to the spoof in it’s function.  The Onion made a spoof of a click wheel (from the iPod) Mac in 2009 – and you can see that video in in the notes below.  After checking out a number of LEGO gaming PCs, Andy shares the story of the eenk firmware for Xteink devices to create the choose your own adventure games we’ve been sharing on the podcast recently.

Longtime listeners will know that the Games at Work team collects Doom stories, and for this episode, there are a couple of new examples.  There’s a story about Doom running on the EMFCamp Tildagon Badge, a mod called Mr. Friendly whose objective is to help the monsters recover from the latest space marine rampage, and an article about Anthropic’s Claude playing the game.

Closing out the show, Andy and Michael take a look at a port of the After Dark screen savers which you can now experience again thanks to Afterglow.  They also look at a review of the Coyote vs Acme film that is premiering, and the linkage to Looney Tunes, and Ben Moor’s talk entitled “Pronoun Trouble”.

And, as mentioned at the start of the show notes, the ending for the episode ties everything up with an Elmer Fudd bow where we is hunting Bugs Bunny and Daffy Duck, and Daffy of course utters the classic line in his classic voice, “You’re despicable.”

What is your favorite Acme product?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Mean Girls @ The Cape Playhouse

Mean Girls 2026

AI

TechCrunch article: Radar makes podcasts searchable — and usable by AI agents

Particle.news

LinkedIn CringeBot 3000

Hacks

hackster.io article: The Apple Mactini Just Became a Real Computer

Games at Work e529: Shake, Shake, Shake Your iPhone (for the Onion MacBook Wheel)

Brick Fanatics article: New LEGO gaming PCs revealed, and you can make them at home

eenk custom firmware for the Xteink ESP32 series of e-ink reader devices

Doom

Mr. Friendly

Hackaday article: Claude Plays Doom

Miscellany

Afterglow for After Dark Flying Toasters

Games at Work e382: Know it when I see it (for the creepy AI generated flying toaster)

IGN article: Coyote vs. Acme Review

Ben Moor post: Pronoun Trouble

Rabbit Fire (1951) on r/looneytunes (for the Rabbit Season, Duck Season bit, which is such a classic)

e565 — Building Minas Tirith

a tree with white bark against a blue sky, reminiscent of the White Tree of Gondor
Photo by iridial on Unsplash

Published 17 August 2026

e565 with Andy, Michael and Michael – invisible prompt injections in legal briefs and resumes, podcasting games, No Man’s Sky & Pokemon Go’s anniversaries, LEGO and a whole lot more!

Andy, Michael and Michael begin with invisible prompt injections.  The first example is in legal briefs with the intent to influence AI agents reading the filings.  Another example attempts to influence agents evaluating resumes.  Continuing on the theme, the co hosts consider a story about machine-readable watermarks in text and images in accordance with the EU’s AI Act.  

Next up is an intriguing podcast game from friend of the show, Ian Hughes.  In this game, the player collects stories that appeal to the co hosts of the podcast in order to put together a show.  Bravo, Ian!  Andy shares his Twine take on the Games at Work choose your own adventure game including inventory and time constraints.  Andy’s game even allows you to create a choose your own adventure Twine game in the game!  Then, the team celebrates several 10 year milestones – for No Man’s Sky and for Pokemon Go.  

Next – it’s time for LEGO!  A new Nike + LEGO AF1 creation replete with a Spaceman minifig sporting Nike logos on his space boots makes its appearance.  LEGO also announces the “Masters Academy” at the LEGO house, where you can learn to become more creative with your builds.  This inspires Michael M on how LEGO can spur creativity in other settings, following on LEGO’s Serious Play offerings.  Michael R found the Minas Tirith build with all 8,278 pieces while the builder was watching the entire extended edition of the Lord of the Rings movie trilogy.  The builder was wearing an Oura ring to track their stress level and included in the article are screenshots from the ring’s app.  Check them out from the link below.

Closing out the episode, the team takes a look at Prima, a retinal implant for macular degeneration.  Amazing times we live in.

What features would you like to see in the Podcasting games?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

AI

404 Media article: Person Hides Prompt Injection in Legal Filing Telling AI to Side With Them

Fast Company article: ‘Fighting fire with fire’: Job candidates are sneaking AI prompt injections into their applications

The Verge article: Claude will apply invisible watermarks to AI text and images

Made by Human

European Commission article: EU Icons for labelling AI-generated content

Podcast and other Games

LinkQuest: A Tech Podcast Adventure from Ian Hughes

Games at Work Podcast Game from Andy

Games at Work e35: Pirates of Pizzazz (for the Games at Work choose your own adventure game)

Games at Work Podcast Game from Michael M

Games Radar article: No Man’s Sky Cosmos is the next big update as Hello Games refuses to slow down after 10 years

Kotaku article: No Man’s Sky Players Have Visited Less Than 1 Percent Of Its Planets After A Decade Of Exploration And 40 Major Updates

Damp Squib / Damp Squid references

IMDb: Remarkably Bright Creatures

Pokemon Go news: Every Trainer can celebrate 10 years of Pokémon GO with a special Mewtwo!

LEGO

IGN article: LEGO Reveals Nike Air Force 1 Set With a New Version of the Classic Spaceman Minifigure

Stuff article: I became a better builder at Lego House’s epic Masters Academy sessions – and you can too!

Games at Work e130: The Final Countdown (for LEGO Serious Play)

Stuff article: I tracked my stress while making an 8000 piece Lego set, and the results are surprising

Tech

New Scientist article: Eye implant that restores vision lost to age approved for use

Prima

e564 — Saving Drowning People With Spiders

Orange lifebouy ring floating on water
Photo by Zac Taheriyan on Unsplash

Published 10 August 2026

e564 with Michael, Andy and Michael – a spider filled episode with AdTech and lifesaving robotic implications, VR Mario Kart, quantum lawn mowing, identity management and a whole lot more!

Michael, Andy and Michael begin the episode with Spider-Man showing up in an unexpected place – a BMW infotainment system!  The negative reactions from the articles and cohosts were not surprising.  The team have discussed ads you don’t want showing up where you don’t want them – like on automotive windshields, in AR, and more – see e481 from 2024 in the links below for more on this.

The team shifts to a more enjoyable driving experience, where Andy describes what he did to enable a VR version of Mario Kart.  Next up – a reflection on 30 years of Quake with an anniversary release.  Then, appealing to the team’s sensibilities on mowing lawns and penchant for NP quantum problems, a lawn mowing optimization game from Pudding.  

Switching from software to hardware, the cohosts take a look at a surprising smaller than expected device called the Octopus 16 which measures EEG brain signals to allow the user to control a computer.  See the show notes below for the original box for the Emotiv headset from the July 2015 kickstarter.

Then, the titular post for this show, a new robot based on nature for rescuing people who are drowning.  The inspiration for this robot was a fishing spider who walks on water to capture its prey.  Your show notes thankfully do not include pictures of such spiders, though if you click through to the Arxiv paper, there is a picture, so consider yourself warned.  While not discussed in this episode, Dr. Kate Darling’s book The New Breed: What Our History with Animals Reveals about Our Future with Robots explores social and ethical themes on robotics that fit nicely into this theme.  Michael M had a chance to hear her speak at Duke earlier this year and an article about that talk is included in the notes below.

Rounding out the show, the team wraps up with an identity service from Meta called Facebook Verified.  This free service is intended to help identify when a person is a human and distinguish from AI agents.  The cohosts shared thoughts about this topic and the service before the recording time was exhausted.

Aside from spiders, what other robotic form factors based on the animal and insect kingdom would you want to see?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Friendly, Neighborhood (Automotive) AdTech

Consumer Rights Wiki post: BMW Spider-Man in-car advertising

Techspot article: BMW is putting Spider-Man ads on your dashboard, after promising it never would

Games at Work e481 — Services You Don’t Need (for ads you don’t want and hyper-reality)

Driving, Quaking & Mowing Simulations

Retrododo article: Mario Kart VR Puts You In the Driving Seat Through Classic N64 Courses

Bethesda article: Quake – 30th Anniversary Update

Kottke post: Are You Good at Mowing Lawns?

Pudding post: Why some people mow a lawn better than others

Arxiv paper: Solving The Travelling Salesman Problem Using A Single Qubit

CNX-Software post: Play games with your brain signals using Octopus 16 wireless EEG device

Games at Work post from July 2015 – Getting All Emotiv(tional) (for the Emotiv headset)

Spiders & More Multi-Legged Things

hackster.io article: A Spider-Inspired Robot Built to Save Drowning Victims

Arxiv paper: Design and Control of the “QuadBoat”: A Quadruped Surface Vehicle for Drowning Rescue (warning – spider photo in this paper!)

No link to fishing spiders.  You’re welcome.

Duke Sanford School of Public Policy article: Wilson Lecture: Kate Darling brings joy, humor, and urgency to a conversation about humans and robots

Identity Management (or not)

The New World article: 2026 – the year fakes finally broke social media

Meta post: Introducing Facebook Verified

e563 — Space Nerds in Space

Taped up sunglasses on top of a LEGO Tardis
Photo by Michael Martine, Chapel Hill, NC Aug 2026

Published 3 August 2026

e563 with Michael, Michael and Andy – Games at Work Game, and a cornucopia of other games: Haex, Pathbind Quest, a physical cockpit for Halcyon Dawn, Chris Pirillo’s UFO game from his Arcade and a whole lot more!

Michael, Michael and Andy start off this episode with a discussion about what a Games at Work game might look like.  In addition to the idea that there could be three avatars scanning the internet for stories, Michael M reminds the team of a “choose your own adventure” Games at Work game coded back in e35 Pirates of Pizzazz in 2013.  You can still play that game from the link in the show notes! 

Then, the team turns to a cornucopia of games.  First up is Haex, an immersive world builder game.  Other games discussed include Baldur’s Gate 3, which has a 3rd person over the shoulder mod that had Michael R intrigued.  In Crowd Supply, there is a small piece of hardware that has a virtual world encoded in it called Pathbind Quest.  After checking out an extensively built physical spaceship cockpit to go along with Halcyon Dawn, the co hosts wind up on Chris Pirillo’s Vibe Arcade and play the UFO Game.

Do you have a favorite from Chris’ Arcade?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Hypothetical and real Games at Work Games

Games at Work e35: Pirates of Pizzazz (for the Games at Work choose your own adventure game)

Games at Work Podcast Game

ChooseYourStory.com 

Adafruit article: How To Homebrew Game Boy Games

Games

The Guardian article: Haex – a wilder, weirder open-world adventure

Screenrant article: Baldur’s Gate 3 Over-The-Shoulder Camera Mode Adds New Level Of Immersion

Nexus Mods: True Third-Person Camera (for Baldur’s Gate 3)

Crowd Supply post: Pathbind Quest

Hackaday article: Behold the Most Beautifully Ambitious Starship Simulator Yet

Chris Pirillo’s UFO game

Chris Pirillo’s Vibe Arcade