Glossary
The following are definitions of terms used across the Dart documentation.
Assist
An automated, local code edit targeted at making common improvements to code.
An assist is an automated, local code edit targeted at making common improvements to code. Examples of assists include converting switch
statements to switch
expressions, reversing the then
and else
blocks in an if
statement, and inserting widgets into a widget structure.
Related docs and resources
Bottom type
A type that has no values and is a subtype of all other types.
The bottom type in Dart is the type that has no values and is considered a subtype of every other type.
In Dart, the bottom type is represented by the Never
type.
This means a value of type Never
can be used anywhere, because such a value can never actually exist. It's most often used as the return type of functions to indicate they never return, such as for those that throw exceptions or loop forever.
For example, the following fail
function always throws an exception, so it's declared with a return type of Never
to indicate that it never returns:
Never fail(String message) {
throw Exception(message);
}
void main() {
String result = fail('Oops'); // OK: Never is a subtype of String.
}
Since fail
never returns, assigning it to a String
is allowed.
Related docs and resources
Constant context
A region of code where the const keyword is implied and everything within that region must be a constant.
A constant context is a region of code in which it isn't necessary to include the const
keyword because it's implied by the fact that everything in that region is required to be a constant. The following locations are constant contexts:
Everything inside a list, map or set literal that's prefixed by the
const
keyword. For example:dartvar l = const [/*constant context*/];
The arguments inside an invocation of a constant constructor. For example:
dartvar p = const Point(/*constant context*/);
The initializer for a variable that's prefixed by the
const
keyword. For example:dartconst v = /*constant context*/;
Annotations.
The expression in a
case
clause. For example:dartvoid f(int e) { switch (e) { case /*constant context*/: break; } }
Related docs and resources
Context type
The type that the surrounding code expects from an expression.
The context type is the type that the surrounding code expects from an expression, such as a variable type, a parameter type, or a return type.
Dart uses the context type to interpret and infer meaning from expressions, including:
Type inference ("downwards inference"):
dartList<int> list = [];
The context type
List<int>
lets the compiler infer the list type as<int>[]
.Implicit downcast:
dartString asString(dynamic value) => value;
The return context is
String
, so Dart inserts an implicit downcast.Literal interpretation:
dartdouble d = 0;
The context type
double
makes0
behave like0.0
.Static access shorthand (dot shorthand):
dartint x = .parse(input);
The context type is
int
, so.parse
resolves toint.parse(input)
.
Some expressions have no context type, including:
When used as statements:
Expressions likeset.remove(value);
are used only for their effect, not their value, so no type is expected.When the context type is inferred from the expression:
For example, invar list = [1];
, the list literal has no context type. Dart infersList<int>
from the contents and assigns that type to the variable.
Related docs and resources
Definite assignment
The determination of whether a variable has definitely been assigned a value before it's used.
Definite assignment analysis is the process of determining, for each local variable at each point in the code, which of the following is true:
- The variable has definitely been assigned a value (definitely assigned).
- The variable has definitely not been assigned a value (definitely unassigned).
- The variable might or might not have been assigned a value, depending on the execution path taken to arrive at that point.
Definite assignment analysis helps find problems in code, such as places where a variable that might not have been assigned a value is being referenced, or places where a variable that can only be assigned a value one time is being assigned after it might already have been assigned a value.
For example, in the following code the variable s
is definitely unassigned when it's passed as an argument to print
:
void f() {
String s;
print(s);
}
But in the following code, the variable s
is definitely assigned:
void f(String name) {
String s = 'Hello $name!';
print(s);
}
Definite assignment analysis can even tell whether a variable is definitely assigned (or unassigned) when there are multiple possible execution paths. In the following code the print
function is called if execution goes through either the true or the false branch of the if
statement, but because s
is assigned no matter which branch is taken, it's definitely assigned before it's passed to print
:
void f(String name, bool casual) {
String s;
if (casual) {
s = 'Hi $name!';
} else {
s = 'Hello $name!';
}
print(s);
}
In flow analysis, the end of the if
statement is referred to as a join—a place where two or more execution paths merge back together. Where there's a join, the analysis says that a variable is definitely assigned if it's definitely assigned along all of the paths that are merging, and definitely unassigned if it's definitely unassigned along all of the paths.
Sometimes a variable is assigned a value on one path but not on another, in which case the variable might or might not have been assigned a value. In the following example, the true branch of the if
statement might or might not be executed, so the variable might or might be assigned a value:
void f(String name, bool casual) {
String s;
if (casual) {
s = 'Hi $name!';
}
print(s);
}
The same is true if there is a false branch that doesn't assign a value to s
.
The analysis of loops is a little more complicated, but it follows the same basic reasoning. For example, the condition in a while
loop is always executed, but the body might or might not be. So just like an if
statement, there's a join at the end of the while
statement between the path in which the condition is true
and the path in which the condition is false
.
Related docs and resources
Function
An umbrella term to refer to top-level functions, local functions, static methods, and instance methods.
Related docs and resources
Immutable
An object whose state, including all nested values, can't be changed after it is created.
An immutable object is one whose state can't be modified after it is created. When an object is immutable, all of its fields must be final
(can't be reassigned), and the values of those fields must themselves be immutable (can't be mutated). This helps ensure consistency and enables safer use in concurrent or reactive code.
In Dart, a class is immutable if you:
- Declare all fields as final, so they can't be reassigned.
- Ensure the field values themselves are immutable.
- Optionally, use the
@immutable
annotation from the meta package. This lets the analyzer warn you if any field is not final or refers to a mutable type.
Additionally, all Dart const values are immutable. For example, const [1, 2, 3]
creates an immutable list. If a class has a const
(non-factory) constructor, then all of its fields must be final.
Example:
import 'package:meta/meta.dart';
@immutable
class User {
final String name;
final int age;
const User(this.name, this.age);
}
In the proceeding example, once created, you can't modify the User
instance. You must create a new one to change any data.
Related docs and resources
Irrefutable pattern
A pattern that always matches.
Irrefutable patterns are patterns that always match. Irrefutable patterns are the only patterns that can appear in irrefutable contexts: the declaration and assignment pattern contexts.
Related docs and resources
Late
A keyword that enables deferred initialization of variables and is typically used with non-nullable variables.
The late
keyword in Dart is used to indicate that a variable will be initialized later, after its declaration, but before it's used. This helps avoid the need to make a variable nullable (?
) when you know it will definitely receive a value, just not immediately.
Using late
defers initialization, allowing you to write more flexible and readable code, especially when dealing with dependencies or complex setup.
For example:
late String description;
void setup() {
description = 'This will be initialized before use.';
}
Be careful with late variables that are part of a public API. If a client accesses the variable before it's initialized, they will encounter a LateInitializationError
, which provides little context. In such cases, consider using a private nullable variable with a public getter that throws a descriptive error (e.g., StateError
) if accessed too early as this can offer clearer feedback to API users, despite the added complexity.
You can also use late final
when the variable should only be set once. This is useful in scenarios where the value is not available at object construction time, such as cyclic dependencies in object graphs.
Example:
class LinkedQueue<T> {
late final QueueLink<T> _head;
LinkedQueue() {
_head = QueueLink<T>._head(owner: this); // Cyclic reference between objects
}
}
Be cautious: if a late variable is accessed before it's initialized or never initialized at all, it will cause a runtime error.
Related docs and resources
Mixin application
A class created when a mixin is applied to a class.
A mixin application is the class created when a mixin is applied to a class. For example, consider the following declarations:
class A {}
mixin M {}
class B extends A with M {}
The class B
is a subclass of the mixin application of M
to A
, sometimes nomenclated as A+M
. The class A+M
is a subclass of A
and has members that are copied from M
.
You can give an actual name to a mixin application by defining it as:
class A {}
mixin M {}
class A_M = A with M;
Given this declaration of A_M
, the following declaration of B
is equivalent to the declaration of B
in the original example:
class B extends A_M {}
Related docs and resources
Override inference
How missing types in a method declaration are inferred.
Override inference is the process by which any missing types in a method declaration are inferred based on the corresponding types from the method or methods that it overrides.
If a candidate method (the method that's missing type information) overrides a single inherited method, then the corresponding types from the overridden method are inferred. For example, consider the following code:
class A {
int m(String s) => 0;
}
class B extends A {
@override
m(s) => 1;
}
The declaration of m
in B
is a candidate because it's missing both the return type and the parameter type. Because it overrides a single method (the method m
in A
), the types from the overridden method will be used to infer the missing types and it will be as if the method in B
had been declared as int m(String s) => 1;
.
If a candidate method overrides multiple methods, and the function type one of those overridden methods, Ms, is a supertype of the function types of all of the other overridden methods, then Ms is used to infer the missing types. For example, consider the following code:
class A {
int m(num n) => 0;
}
class B {
num m(int i) => 0;
}
class C implements A, B {
@override
m(n) => 1;
}
The declaration of m
in C
is a candidate for override inference because it's missing both the return type and the parameter type. It overrides both m
in A
and m
in B
, so the compiler needs to choose one of them from which the missing types can be inferred. But because the function type of m
in A
(int Function(num)
) is a supertype of the function type of m
in B
(num Function(int)
), the function in A
is used to infer the missing types. The result is the same as declaring the method in C
as int m(num n) => 1;
.
It is an error if none of the overridden methods have a function type that is a supertype of all the other overridden methods.
Related docs and resources
Part file
A Dart source file that contains a part of
directive.
A part file is a Dart source file that contains a part of
directive and is included in a library using the part
directive.
Related docs and resources
Potentially non-nullable
A type that is either non-nullable explicitly or due to being a type parameter.
A type is potentially non-nullable if it's either explicitly non-nullable or if it's a type parameter.
A type is explicitly non-nullable if it is a type name that isn't followed by a question mark (?
). Note that there are a few types that are always nullable, such as Null
and dynamic
, and that FutureOr
is only non-nullable if it isn't followed by a question mark and the type argument is non-nullable (such as FutureOr<String>
).
Type parameters are potentially non-nullable because the actual runtime type (the type specified as a type argument) might be non-nullable. For example, given a declaration of class C<T> {}
, the type C
could be used with a non-nullable type argument as in C<int>
.
Related docs and resources
Public library
A library that is located in a package's lib
directory but not inside the lib/src
directory.
A public library is a library that is located inside the package's lib
directory but not inside the lib/src
directory.
Related docs and resources
Quick fix
An automated, local code edit targeted at fixing the issue reported by a specific diagnostic.
Related docs and resources
Refactor
A code edit targeted at modifications that are either non-local or that require user interaction.
A refactor is a code edit targeted at modifications that are either non-local or that require user interaction. Examples of refactors include renaming, removing, or extracting code.
Related docs and resources
Refutable pattern
A pattern that can be tested against a value.
A refutable pattern is a pattern that can be tested against a value to determine if the pattern matches the value. If not, the pattern refutes, or denies, the match. Refutable patterns appear in matching contexts.
Related docs and resources
Shadowing
When a local declaration hides another with the same name.
Shadowing occurs when a local declaration, such as a variable or parameter, uses the same name as an existing declaration in an outer scope, making the outer one inaccessible within the inner scope.
While valid in Dart, shadowing can lead to confusing code or unintended behavior. As a result, it's generally discouraged unless used deliberately to improve the clarity of your code.
Example
#In this example, the local message
variable inside the printMessage
function shadows the top-level message
variable:
final message = 'Global';
void printMessage() {
final message = 'Local'; // Shadows the global `message` variable.
print(message); // Prints: Local
}
void main() {
printMessage();
print(message); // Prints: Global
}
Shadowing can also occur in nested blocks:
void main() {
final value = 10;
if (true) {
final value = 20; // Shadows the outer `value` variable.
print(value); // Prints: 20
}
print(value); // Prints: 10
}
Subclass
A class that inherits the implementation of another class.
A subclass is a class that inherits the implementation of another class by using the extends
keyword, or by mixin application.
// A is a subclass of B; B is the superclass of A.
class A extends B {}
// B1 has the superclass `A with M`, which has the superclass A.
class B1 extends A with M {}
A subclass relation also implies an associated subtype relation. For example, class A
implicitly defines an associated type A
which instances of the class A
inhabit. So, class A extends B
declares not just that the class A
is a subclass of B
, but also establishes that the type A
is a subtype of the type B
.
Subclass relations are a subset of subtype relations. When the documentation says "S
must be a subtype of T
", it's fine for S
to be a subclass of T
. However, the converse is not true: not all subtypes are subclasses.
Related docs and resources
Subtype
A type that can be used wherever a value of its supertype is expected.
A subtype relation is where a value of a certain type is substitutable where the value of another type, the supertype, is expected. For example, if S
is a subtype of T
, then you can substitute a value of type S
where a value of type T
is expected.
A subtype supports all of the operations of its supertype (and possibly some extra operations). In practice, this means you can assign the value of a subtype to any location expecting the supertype, and all of the methods of the supertype are available on the subtype.
This is true at least statically. A specific API might not allow the substitution at run time, depending on its operations.
Some subtype relations are based on the structure of the type, like with nullable types (for example, int
is a subtype of int?
) and function types (for example, String Function()
is a subtype of void Function()
).
Subtypes can also be introduced for classes by implementation or inheritance (direct or indirect):
// A is a subtype of B, but NOT a subclass of B.
class A implements B {}
// C is a subtype AND a subclass of D.
class C extends D {}
Related docs and resources
Type alias
A user-defined name for an existing type.
A type alias is an alternative name that refers to another type.
They can be used to simplify complex type definitions, improve readability, or create semantic meaning in code.
Dart supports defining type aliases using the typedef
keyword. You can alias functions, classes, and even generic types.
Examples
#Function type alias
#typedef StringTransformer = String Function(String);
void printTransformed(String input, StringTransformer transformer) {
print(transformer(input));
}
void main() {
printTransformed('hello', (str) => str.toUpperCase()); // Output: HELLO
}
Class alias
#class HttpClient {}
typedef Client = HttpClient;
Client client = HttpClient();
Type aliases don't create new types, they just provide alternate names.
Related docs and resources
Variance and variance positions
How changing a type argument of a type affects the relationship between the original type and the resulting one.
In Dart, changing the type argument of a type declaration (like a class) or function return type, changes the overall type relationship in the same direction (covariant).
However, changing the type of a function's parameter types, changes the overall type relationship in the opposite direction (contravariant).
A type parameter of a class (or other type declaration, like a mixin) is said to be covariant when the type as a whole "co-varies" with the actual type argument. In other words, if the type argument is replaced by a subtype then the type as a whole is also a subtype.
For example, the type parameter of the class List
is covariant because list types co-vary with their type argument: List<int>
is a subtype of List<Object>
because int
is a subtype of Object
.
In Dart, all type parameters of all class, mixin, mixin class, and enum declarations are covariant.
However, function types are different: A function type is covariant in its return type, but the opposite (known as contravariant) in its parameter types. For example, the type int Function(int)
is a subtype of the type Object Function(int)
, but it is a supertype of int Function(Object)
.
This makes sense if you consider their substitutability. If you call a function with a static type of int Function(int)
, that function can actually be of type int Function(Object)
at runtime. Based on the static type, you expect to be able to pass an int
to it. That will be fine since the function actually accepts any Object
, and this includes every object of type int
. Similarly, the returned result will be of type int
, which is also what you expect based on the static type.
Hence, int Function(Object)
is a subtype of int Function(int)
.
Note that everything is turned upside-down for parameter types. In particular, this subtype relation among function types requires that the opposite subtype relation exists for the parameter type. For example, void Function(Object)
is a subtype of void Function(int)
because int
is a subtype of Object
.
With a more complex type like List<void Function(int)>
, you have to consider the positions in the type. To accomplish this, turn one of the parts of the type into a placeholder, and then consider what happens to the type when different types are placed in that position.
For example, consider List<void Function(_)>
as a template for a type where you can put different types in place of the placeholder _
. This type is contravariant in the position where that placeholder occurs.
The following illustrates this by substituting Object
and int
for _
. List<void Function(Object)>
is a subtype of List<void Function(int)>
because void Function(Object)
is a subtype of void Function(int)
because void
is a subtype of void
(the return types) and int
is a subtype of Object
(the parameter types, in the opposite order). Hence, the type at _
varies in the opposite direction of the type List<void Function(_)>
as a whole, and this 'opposite direction' by definition makes it a contravariant position.
A covariant position is defined similarly. For example, _
is at a covariant position in the type List<_>
, and _
is also at a covariant position in the type _ Function(int)
.
There is yet another kind of position known as invariant, but it occurs much more rarely so the details are omitted here.
In practice, it's often sufficient to know that the type arguments of a class, mixin, etc. are in a covariant position, and so is the return type of a function type, but the parameter types are in a contravariant position.
Related docs and resources
Wildcard
A symbol (_
) used instead of a variable name to indicate an unused value in patterns and other contexts.
A wildcard is the underscore character (_
) used to ignore values or indicate that a value is intentionally unused. It's often used in patterns, destructuring, and switch expressions to match any value without binding it to a name.
Wildcards help make the code more intentional by clearly marking values that aren't needed in a specific context.
Example:
// Ignoring the value in a for-each loop.
var names = ['Alice', 'Bob', 'Charlie'];
for (var _ in names) {
print('Someone is here!');
}
The wildcard pattern is particularly useful when:
- You only need certain parts of a destructured value.
- You want to explicitly show some values are being ignored.
- You need a catch-all case in pattern matching.
Related docs and resources
Zone
A mechanism to customize the behavior of asynchronous code without modifying the asynchronous code itself.
A zone is an execution context that allows you to run code with customized behavior for asynchronous events such as timers, microtasks, and uncaught errors.
Zones are useful for:
- Logging
- Error tracking
- Maintaining request-specific state across async gaps (for example, in server apps)
- Testing and debugging async behavior
Zones provide a way to track and influence asynchronous execution without requiring the asynchronous code to be aware of it.
You can create a new zone using runZoned
(or runZonedGuarded
) and override zone-specific behavior such as error handling and timers. Even print
can be overridden, although it's not asynchronous and just included for convenience.
Example:
import 'dart:async';
void main() {
runZonedGuarded(() {
Future.delayed(Duration(seconds: 1), () {
throw 'Zone caught this error!';
});
}, (error, stackTrace) {
print('Caught error: $error');
});
}
In the preceding example, the uncaught error inside the async callback is intercepted by the custom zone.
Related docs and resources
Unless stated otherwise, the documentation on this site reflects Dart 3.8.1. Page last updated on 2025-07-31. View source or report an issue.