a newsletter by J. B. Crawford

Computers Are Bad is a newsletter on the history of the computer and communications industry. It will be thrown directly at your doorstep on semi-regular schedule, to enlighten you as to why computers are that way.

I have an MS in information security, several certifications, and ready access to a keyboard. These are all properties which make me ostensibly qualified to comment on issues of computer technology. I do my best to stay away from my areas of professional qualification, though. Instead, I talk about things that are actually interesting. Think mid-century telecommunications history, legacies of the Cold War, and the rise and fall of the technology industry's stranger bit players.

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from hookswitch to grave

Through decades of consolidation, reorganization, and divestiture, AT&T left a famously complicated corporate history. One of the greatest enterprises in American history, arguably the greatest enterprise, AT&T has often rivaled the federal government in the size of its budget and workforce. One of the reasons, as we well know today, was monopolization and its close relative vertical integration. AT&T was the telephone system, or at least aspired to be, and for decades the meaning of "Universal Service" was that the service was designed, built, and operated by AT&T—universally.

While AT&T's tangled origins are fertile ground for the historian, they also obscure many of the early stories of telephone history. Much of the work of the early independent telephone industry has been lost in the voluminous achievements of AT&T. Even very basic facts become obscure. For example, who invented the telephone? Well, we all know the answer: Alexander Graham Bell. We have mostly forgotten that, at the time, this was a hotly contested question. One of the most prominent alternate claimants to the title was a man named Elisha Gray, today immortalized as the "Gray" in electrical distributor "Graybar," but better known in his time as an inventor of telegraph and telephone equipment. Gray contracted prototyping of some of his inventions to an upstart manufacturer and de facto Western Union spinoff, founded by Enos M. Barton (the "bar" in Graybar) and George Shawk. Impressed by Barton's operation, and at odds with Shawk on its future direction, Gray put together the money to buy out Shawk and became half-owner of the company that would reincorporate, in 1872, as Western Electric (WE).

It is ironic, of course, that a man who might fairly be called one of the top enemies of Bell helped to found the company that would become one of the most important parts of the Bell System. It's not a coincidence: Gray's involvement in WE included plans to manufacture his own telephone design, for which he had filed a provisional patent. Like many of the late 20th century's telephone inventors, Gray's greatest challenge in commercializing his invention was not technical but legal. His provisional patent on a telephone transmitter, substantially similar to the one invented by Bell and possibly older, led Western Union to take take part ownership in WE to advance their own plan to compete with AT&T as a telephone company. That set off a protracted legal battle, whose end result included the termination of Gray's patent claim and Western Union's abandonment of telephony.

the totalisator

It has been an unfortunate turn in the software industry, one of many as of late, that gambling is once again one of its primary engines. With the rise of almost nationwide online sports betting, not to mention prediction markets, making odds on real-world events and extracting the money of suckers is no longer limited to island nations. It is a great American pursuit, or at least, that's what modern television sports coverage leads you to believe.

There has always been an uncomfortable relationship between software and the manipulation of marks. Techniques developed by casinos became a fundamental part of consumer software, while the software industry wholeheartedly embraced "gaming" as a market (the older meaning of the term here, meaning gambling). We can readily point to a couple of reasons: first, gambling is profitable, and technology is first and foremost a means of accumulation. Second, gambling is mathematical, or at least arithmetical, in nature. Most forms of gambling involve some sort of complex calculation with real-world stakes.

Gambling predates history, or it might be better to say that gambling has been around for as long as recorded history has been able to observe it. Most early gambling seems to have been based on card or dice games, but humans have been betting on animal fights for more than a thousand years. As sensibilities and resources changed, animal fighting has mostly given way to animal competition. The most famous of these wagering opportunities is horse racing, a form of gambling with such a long and pervasive history that it has often achieved a unique regulatory status as one of the only legal sports betting venues in the US. Well, at least, before Murphy v. National Collegiate Athletic Association.

The earliest recorded horse races were held in England in 1539, and bets were placed. By 1666, horse racing had reached such prominence that King Charles II—himself a jockey—commissioned and then won the "Newmarket Town Plate." That event's eccentric history gave way to the King's Plate, a broader 17th-century racing series whose royal remit made up the first formal rules for the sport. Queen Anne founded the racetrack at Ascot in 1711; while it took decades for permanent facilities to be built at the track, only stands for the royal family came before a betting office. As British empire expanded around the world, horse racing spread with it. Likewise, horse racing spread throughout Europe. By the 19th century, horse racing could be found almost anywhere.

extremely low frequencies

The submarine is a surprisingly ancient technology—at least in its early, primitive forms. The idea is quite simple, that a well-enough-sealed boat ought to be able to submerge and resurface. It's the practicalities that make the whole thing difficult. It is generally considered that the US Civil War was the first use of submarines in combat; these were primitive machines with very limited operating endurance and navigational capabilities. These submarines were more like torpedoes: you pointed them in the right direction and hoped they went straight.

The First World War benefited from tremendous advances in submarine technology. A number of experimental designs during the 19th century had built practical experience, especially in Germany, and the Germans apt use of the first modern "U-boats" had a significant military impact. British and US designs made similar advances, and submarine warfare was born.

The chief advantage of the submarine is its ability to submerge and maneuver while hidden. WW1 submarines were diesel-electric or gasoline, so their submerged endurance was limited by the power supply stored onboard. Still, these submarines could operate underwater longer than any before, long enough to establish the submarine sneak attack as a key part of naval warfare.

It was also long enough to expose one of the trickiest challenges of underwater defense: communications. Water, especially seawater, is dense and conductive. This is very bad for radio wave propagation: by the first world war it had already been discovered that seawater effectively blocked radio communications. HF radio, the main form of communications at sea (and, in the WW1 era, in general) might only penetrate seawater for a few meters in real-world That meant that submarines had to surface in order to communicate, another de facto limitation on their endurance while submerged.

The Navy had been evaluating electronic communication aboard ships since 1887, when they demonstrated a simple and "radio-adjacent" technology using conduction of waves through the seawater itself. This scheme never worked very well, but was saved by the development of modern wireless transmitters late in that century. Marconi himself demonstrated radio to the Navy in 1899, and in 1903 the Navy bought its first radio sets. Tactical reports from conflicts elsewhere on the globe, like the Russo-Japanese war, reinforced the idea that radio would serve a key role in naval combat.

voice modems

If you've done much with modern cellphones, you've probably noticed just how odd the architecture can be around audio. Specifically, I mean call audio: modern smartphones have made call audio less of a special case (mostly by just becoming more complicated in general), but in older phones you would often find arrangements where the cellular modem 1 had direct analog audio to the microphone and speaker, perhaps via some switching to share amplifiers. That design meant that the cellular modem functioned basically as a completely independent device, a fully-capable "cellular phone" with the ability to make and receive voice calls. The role of the rest of the smartphone, and its operating system, was just to provide control messages for starting and ending calls.

In modern phones the audio path to and from the modem is digital and it's more integrated into the operating system audio service, but still not fully. You might have noticed, for example, that it is excessively difficult to record call audio on most phones. Regulatory and liability pressures are one reason for this, but another is that it's actually kind of difficult: there may not be any physical way for software running on the main processor to receive audio from the cellular modem. The designer has to put in explicit effort to make that work, effort that only became common more recently to facilitate automatic transcription—and VoLTE, a whole complication that I will simply ignore for the sake of a cleaner historical narrative. You come here to read about old phones, not new ones.

You've probably read enough of my writing to know where this is going: the design of cellular radios, which assume call audio to be part of Their Exclusive Domain, is a legacy of an age-old architectural decision traceable to the original Hayes Smartmodem. It relates to a feature of modems that was widely available, but sparsely used, for much of the PC revolution. The details are odd!

IrDA

Light: it's the radiation we can see. The communications potential of light is obvious, and indeed, many of the earliest forms of long-distance communication relied on it: signal fires, semaphore, heliographs. You could say that we still make extensive use of light for communications today, in the form of fiber optics. Early on, some fiber users (such as AT&T) even preferred the term "lightguide," a nice analogy to the long-distance waveguides that Bell Laboratories had experimented with.

The comparison between lightguide and waveguide illuminates (heh) an important dichotomy in radiation-based communication. We make wide use of radio frequency in both free-space applications ("radio" as we think of it) and confined applications (like cable television). We also make wide use of light in confined fiber optic systems. That leaves us to wonder about the less-considered fourth option: free-space optical (FSO) communications, the use of modulated light without a confined guide.

Well, if I had written this two or three years ago, free-space optical might have counted as quite obscure. The idea of using a modulated laser or LED light source for communications over a distance is actually quite old. Commercial products for Ethernet-over-laser have been available since the late 1990s and achieved multi-gigabit speeds by 2010. Motivated mostly by Strategic Defense Initiative and Ballistic Missile Defense Organization requirements for hardened communications within satellite constellations, experiments on a gigabit laser satellite-to-ground link were underway in 1998, although the system ultimately only provided satisfactory performance at a rate of around 300 Mbps. As it turns out, FSO computer networking is nearly as old as computer networking itself, with a 1973 experimental system briefly put into use at Xerox PARC.

Despite the fact that FSO systems have been generally available and even quite functional for decades, they remained a niche technology with very little public profile until the phenomenon of low-orbit communications constellations (namely Starlink) put the concept of intra-satellite laser communication into the spotlight. Despite various experimental satellite-to-satellite systems dating back to the early 2000s, and more or less clandestine military applications over the same period, the first real production system is probably the EU's EDRS, which went live in 2016. Starlink didn't really get the laser technology working until 2022. That's one of the interesting things about FSO: it seems intuitively like it should work, it does work, but it's a technology that has often sat dormant for many years at a time.

5+ years of articles in the archive!