Lead ownership on active titles
Leading development on two mid-scope titles at Polar Bear, covering core gameplay loops, monetization tooling, and build and CI pipeline ownership.
Game, multiplayer, mobile, and product engineering
Game Developer, Multiplayer Engineer, Mobile Developer, and Full-Stack Engineer
I build gameplay systems, multiplayer features, and mobile products with Unity, Unreal Engine, Flutter, and modern backend tooling. My work spans solo game development, production Unreal features, and the infrastructure behind connected and offline-first applications.
Selected Highlights
Leading development on two mid-scope titles at Polar Bear, covering core gameplay loops, monetization tooling, and build and CI pipeline ownership.
Owning multiplayer systems for Deep Breath in Unreal Engine, including Epic Online Services integration and Steam SDK connectivity.
Built Flutter applications for smart flashcard learning, including a spaced-repetition workflow designed to keep working offline.
Implemented .NET Core and PostgreSQL services for Battle Party, with matchmaking, chat, leaderboards, and Kubernetes-based dedicated server scaling.
Experience
Featured Projects
A PvPvE extraction shooter where I own multiplayer systems, EOS and Steam integration, vehicle mechanics, and gunplay implementation.
A Unity roguelike inspired by Vampire Survivors and Hades, focused on readable combat pacing and repeatable moment-to-moment action.
A Flutter app for smart word learning and review, built around flashcards, spaced repetition, and offline-friendly use.
PolyPot is a full-stack trading workstation for Polymarket's short-duration crypto Up/Down markets. I built it as an advanced MVP that combines live market ingestion, historical storage, strategy simulation, session-based paper trading, optional real execution, copy-trading infrastructure, and AI-assisted strategy controls in one operator surface.