Someone opened an empty folder, pasted one prompt into Claude Code and walked away.
The prompt told Claude to fan out sub-agents, assign each one a piece of the game and spawn a separate critic agent that visually checks every piece and refuses to accept anything that doesn't look perfect. The loop runs on each item until the critic is satisfied.
Five hours later, a full Worms Armageddon clone existed:
→ Zero image files in the entire game, no sprites, no PNGs, no textures
→ All 62 weapon icons are hand-coded canvas drawing calls
→ The terrain is procedural noise tiled seamlessly across four frequencies
→ Worms are signed distance fields, 60 parameters per worm, the shader draws the character from math
→ Destroying terrain patches a bitmask so you can blow holes anywhere with no re-meshing
→ The whole thing inlines into one HTML file that runs offline
It burned one billion tokens across five hours. $717 on API pricing. On the Max plan it didn't even hit his daily limit.
Опублікувати пост
- 关键还是这个 critic,把返工闭环跑起来了
- Zero image files, all math, that's the wildest part honestly.



