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Thoughts on Lossless scaling?

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I decided to buy Lossless Scaling cause there aren't any good games I could find for around 5 dollars, and LTT recommended it. I just wanted to know your guys thoughts on it.
 
Solid pickup, especially for the price. Lossless Scaling fills a niche that Windows and most games still don’t handle well — scaling low-res or non-standard resolution content to fullscreen without introducing blur or aspect distortion. Integer scaling is great for pixel art and retro games, and the FSR integration can help with GPU-bound scenarios where native res is just too much. LS1 (frame generation) is surprisingly effective in slower or cinematic games, though I wouldn’t trust it in fast-paced or input-sensitive titles — there's noticeable input latency and some artifacting. Still, for ~$5, it’s a powerful utility that punches well above its weight, especially for emulation, handheld PCs, or older games with limited display options.
 
I have had lossless scaling for years now, it is ok I guess. Most of the time I never know what settings to use though, so I end up giving up and moving on.
 
Is that the worst product name ever?
Care to share a link on what lossless scaling thing you are talking about? Something physical? Something software? Vector graphics?
 
Is that the worst product name ever?
Care to share a link on what lossless scaling thing you are talking about? Something physical? Something software? Vector graphics?


the name makes sense if you think about it for a second
 
How does it work on videos?

Just fullscreen the video and use the shortcut to enable LS (or press the button and switch to the video before the timeout). Works on video players like VLC or MPCBE or videos in a browser. Common use case would be to take 24fps or 30fps content for example, and double it to 60 or more. When used on videos one of the main downsides which is input latency becomes irrelevant, so you just get smoother motion. Some don't like the effect, some do.
 

the name makes sense if you think about it for a second
Yeah, too much sense. Like every other application that has the same goal.
It would be like making a thing called Lossless Audio and assuming that someone will know which lossless audio you are talking about.
It makes sense why someone would ask, if you think about it for a second.

Boo. Vector graphics for the win. The one and true lossless scaling.
 
My thought is I want the same but for music.
 
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