United States
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About

Portfolio - https://samgarcia.xyz 💛
Creating game development tutorials and content…

Activity

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Experience & Education

  • YouTube

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Licenses & Certifications

  • Cisco CCNA R&S: Introduction to Networks

    -

  • Cisco IT Essentials: PC Hardware and Software

    -

  • Microsoft Technology Associate Networking Fundamentals

    -

  • Microsoft Technology Associate Operating Systems Fundamentals

    -

  • Microsoft Technology Associate Security Fundamentals

    -

Volunteer Experience

  • The Bass Graphic

    Camp Counselor

    The Bass

    - 2 years

    Children

    Helped organize and distribute the activities. Oversaw the implementation of the curriculum.

  • Volunteer

    SoundOut Youth Leadership

    - 6 months

    Education

    Participated in the High Relay for Life to raise money and awareness of breast cancer. Advocated for student expression across the community. Determined the best way to teach students about literature

Courses

  • AI for Computer Games

    CAP4053

  • Applications of Discrete Structures

    COT3100

  • Computational Linear Algebra

    MAS3114

  • Computer Graphics

    CAP4730

  • Computer Network Fundamentals

    CNT4007C

  • Data Structures and Algorithm

    COP3530

  • Engineering Directed Independent Research

    EGN4912

  • Game Design Practices

    DIG3713C

  • Introduction to Computer Organization

    CDA3101

  • Introduction to Numerical Analysis

    MAD4401

  • Introduction to Software Engineering

    CEN3031

  • Natural Language Processing with Python

    CIS4930

  • Operating Systems

    COP4600

  • Professional Communication for Engineers

    ENC3246

  • Programming Fundamentals 1

    COP3502

  • Programming Fundamentals 2

    COP3503

Projects

  • VR Self-Defense - Unity App. developed in C# for the Oculus & Touch Controllers

    There are countless reports of people being sexually and physically assaulted everyday. This application hopes to reduce the number of those occurrences by offering a self-defense virtual reality class to the public for free.

    I worked on game flow, detecting sphere collision and checking if the player violated any rules or took too long to hit the spheres. I also helped set up U.I., initial scenes, music, Oculus Touch controls, and haptics.

    The project was developed in under 36…

    There are countless reports of people being sexually and physically assaulted everyday. This application hopes to reduce the number of those occurrences by offering a self-defense virtual reality class to the public for free.

    I worked on game flow, detecting sphere collision and checking if the player violated any rules or took too long to hit the spheres. I also helped set up U.I., initial scenes, music, Oculus Touch controls, and haptics.

    The project was developed in under 36 hours for the Swamphacks 2018 Hackathon.

    Other creators
    See project
  • Dr. Holo - MIT Virtually Reality Hackathon 2017 Project made in Unity for the Hololens

    Led and worked with four other members to create an Augmented Reality app focusing on optimizing patient care and reducing medical errors.

    Used Holokit SDK to develop initial User Interface design and implemented searching algorithm to retrieve patient information based on their MRN.

    Other creators
    See project
  • Voxelcade VR

    -

    Collaborated with two classmates to develop an arcade-themed dungeon crawler VR game for AI for Computer Games class project.

    Worked on integrating VR, movement, fighting mechanics, creating a wack-a-mole boss with filtered randomness.

    Received a 4.56/5 Overall Average on Game Day Feedback and a 9.83/10 Peer Evaluation from teammates.

    See project
  • Dungeon Runner VR - Unity Application being developed in C# for Google Cardboard for Andriod

    -

    Developing infinite VR runner that reads gyroscope and Cardboard key to determine movement of the player.

    Implementing a User Interface in 3D space that follows the user’s gaze and accepts input from the Cardboard.

    Procedural generation of tiles to match the current z-axis position of the player and deleting passed tiles.

    See project
  • Stranded - Unity Application developed in C# for Oculus

    -

    Worked with four other members to create a simulation that help users know what to do when hit with a hurricane.

    Created the starting scene and developed a script to show an alert when the user was in range of the water area.

    Devised and implemented the User Interface for the Oculus which displays health, hydration and notifications.

    Other creators
    See project

Honors & Awards

  • Wheat Engineering Scholarship

    Herbert Wertheim College of Engineering (HWCOE) at the University of Florida

    Scholarship given by the Engineering Department at UF for an exemplary performance in the department.

  • Fernandez Family Scholar

    University of Florida

    The Fernandez Family Scholars program supports Gator engineers to pursue graduate degrees in engineering.

  • University Scholars Program 2018-2019

    University of Florida

  • Hispanic Scholarship Fund (HSF) Scholar

    Hispanic Scholarship Fund

    Prestigious award given to STEM students with Hispanic Heritage.

  • University of Florida’s Honors Program

    University of Florida

Languages

  • English

    Native or bilingual proficiency

  • Spanish

    Native or bilingual proficiency

Organizations

  • GatorVR

    President

    -
  • Association for Computing Machinery (ACM)

    Member

    -

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