I'm joining @OpenAI at the end of the month, and I can't wait to get started!
I'll be working on everything related to Codex, bringing what I learned building Codex Monitor, and working with the developer experience team with @romainhuet!
5.6 Sol on Codex one-shotted a second-screen experience for Project Diablo 2. It did a fork of GameNative and added a new native Kotlin extension. Compiled it, installed it, ran and tested it. Never ceases to amaze me.
Tasked 5.6 Sol to setup Project Diablo II on my AYN Thor (Android handled) and of course it did! Installed game native, setup a custom proton env, transferred the files, etc… and now it’s working on a controller setup.
Yeah, this was a really interesting conversation. Also, we all agree that we kinda miss the accelerated flow state that came with early models. When you could still work in a code editor and get instant completions, suggestions, or you could generate functions directly inline.
I was recently chatting about this over dinner with @Dimillian and @_julianschiavo, and I do find it much harder to be in a flow state.
Reaching a flow state, for me, was always a factor of doing something difficult enough that it required my sustained and uninterrupted
It's extremely important to keep your builder skills sharp, even when the tools are evolving and changing rapidly. It was never about the code and only the code and now it's not about prompting or the model. It's a mix of everything. It's never been easier to become lazier.