Very enjoyable, quickly opted for full gameplay. Love supporting smaller indie developers, had previously briefly enjoyed Sparklite on the switch (also attractive retro feel with great aesthetic, alas don’t find the time for switch gaming that I’m able to squeeze in here and there on mobile) Cross kingdom style interplay fantastic, simple/straightforward while powerful mechanics and possible combinations between multiple small deck offerings very enjoyable without overwhelm, aesthetics and design very nicely done : Naturally early days bugs to help in developer feedback; issues with earned perks and difficulty levels unlocking but not saving, new bigger cards sound good but instead of holding to read possible suggestion for toggable option to press on lower half to enlarge until tapped out of, also attempting to swipe up on Apple UI to move out of the application or between it and others (carousel) nearly impossible without playing/or swiping in a card in horizontal/landscape orientation - workaround swiping sideways to switch between apps then reorienting and closing as needed, possible contact us link baked into app?, graphics custom settings not saving between gameplay sessions, explanation of what the red chaos toggle option changes in gameplay (maybe I just try it 😅), progression captures as in-game feature? I’ve taken a screenshot or two of my final stats wrapups to be able to mentally compare stats and strategies, HP buffs on buildings consideration, more options for diagonal adjacent influence factors(like X-ray) or factors in on rainbow or chaos cards for instance in addition to “adjacent” being only vertical/horizontal, potential option for card hands alignment towards sides of screen to aid in one handed gameplayability?- All constructive nitpicks/possible contributing ideas aside, thoroughly enjoying and have sunk more hours into than anything else of recent happily! Great work 👍🏼 Keep it up! And already looks like responsive updates team plugging away, thank you!🙏